In this day and age, developers and publishers know better than to create characters that seemingly degenerate females in the slightest possible way. Do so and prepare to face a fierce horde, rallying behind the notions of “Equality” and various similar strands of moral fiber. Because of this, corporate companies have taken note of the… Read More Designing good (Female) characters
——————————————————– This is an article written by PP1MT and is free to share, reblog and use as long as credit is given. This article quotes references mainly from the Indie game Braid and the Darksiders franchise. Care has been taken to ensure the references are spoiler-free. Enjoy! ——————————————————– So anyway… Have you played Braid? The… Read More Game Design: Genre Mixing
I think they called it Edutainment. Huh. Haven’t heard of that word in a long time. ——————— What happened to the educational game genre anyway? They used to be hugely popular and there were a wide variety installed on school computers. Back in elementary school, we used to be brought to the computer labs at… Read More Designing Educational Games
Whenever it comes to video games being singled out as a medium as the root source of school violence, shoot-outs and what not, we as consumers have always had a hard time standing up for ourselves. Its really easy – throw in words and phrases like “moral fiber” and you’ve got a horde of angry… Read More Video game violence: Developers’ standpoint.
Most games are designed to be fun – that’s their selling point. They tell you this piece of software is the missing puzzle piece to your heart, the antidote to the restless and empty soul. These games are planned to be, intended to be fun since the day it was birthed as an idea. And… Read More Games: Beyond fun